Game Engine Design

July 01, 2011
Two computer science students put their game skills to the test, developing software for a 3D virtual world.

Dr. Shaun Ramsey, George Essig โ€˜13 and Otto Borden โ€˜13 are creating a 3D game engine and world with multiplayer networking capabilities. Software development with several engineers requires careful planning, communication, coordination and resources. The development cycle frequently consists of planning, coding, testing, and refinement with frequent visits back to paper and the board for planning.

Watch video or enlarge photos by Shane Brill โ€˜03.

Last modified on Aug. 26th, 2013 at 10:24am by Michael Deck.